‘Suicide Squad: Kill the Justice League’ Killed Its Own Momentum
When Rocksteady finally announced its next game after the Arkham trilogy, fans were eager, hopeful, even. This was the studio that redefined what superhero games could be. A team that understood tone, story, mechanics, and how to make a player feel like the character they were controlling.
So when that new game turned out to be Suicide Squad: Kill the Justice League, the mood quickly shifted from anticipation to confusion. This wasn’t more Arkham. This wasn’t even adjacent to it. What we got instead was a looter-shooter live service game in a year where that genre was already on its last legs.